![]() To this day, only about 6 people in the world have ever seen a 6144 and nobody in the world has yet to “beat” Threes. When an automated script that alternates pressing up and right and left every hundreth time can beat the game, then well, that's broken. ![]() You may not get to a 2048, but you might just see your highest score ever. You probably could too! Just try tapping “up” then “right” in alternating order until you can’t move. We’d wager most people that have been able to score a 768 or even a 384 in Threes would be able to do the same using the fabled “corner strategy”. We wanted players to be able to play Threes over many months, if not years. Something we noticed about this kind of system early on (that you'll see hidden in the emails below). And obviously, Threes is the reason 2048 exists.īut why is Threes better? It’s better for us, for our goals. We know Threes is a better game, we spent over a year on it. Others rifled off that they thought 2048 was a better game than Threes. Especially when people called Threes, a game we poured over for nearly a year and a half, a clone of 2048. It’s all in good fun, at least we’d like to think so, but try as our logical brains might, we still got the same “cloning feeling". It’s freely available and open source, allows swipes so it can be played on the phone and has spawned many variants since, including our personal favorite: Numberwang 2048. Since, the game has grown in popularity after a posting on Hacker News on March 10th. A game system identical to 1024 with one tweak, it removed the stones. This last feature was likely a choice the developer made based on the fact that the game was too easy. There are “stones” in the grid that never move. Swiping up, down, left or right moves the cards the full distance possible. ![]() The sliding is there, the doubling of cards, the merging, even the art is extremely similar. We know how to deal with a clone, and likely, so do you.įirst, it started on iOS with a game called 1024 released 21 days after Threes (February 27th). But it’s the not-really-clone sort of games, the rip-offs, that have popped up that have our feelings puzzled. With Greg being part of the Ridiculous Fishing team, we’re not shy about calling a clone a clone, and believe us, there’s no shortage of straight-up clones out there, especially on Android. Duh.īut there’s another side of that daze that we wish to talk about. It’s still hard to address the world’s response with something beyond a wide-eyed daze but essentially we couldn’t be more thrilled. Basically, we hoped it’d do better than Puzzlejuice. Our expectations for our tiny game were well, fairly tiny. It’s been a weird and awesome couple of months.
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